block.block¶
Block definition and operator operations.
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class
block.block.Block(*args, **kwargs)¶ Bases:
object-
add_additional_ops(self: block.block.Block) → None¶
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add_all_comp_ops(self: block.block.Block) → None¶
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bra_state_info¶
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clear(self: block.block.Block) → None¶
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deallocate(self: block.block.Block) → None¶
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diagonal_h(self: block.block.Block, arg0: block.DiagonalMatrix) → None¶
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ket_state_info¶
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left_block¶ If this is a sum block, return left sub-block for building it.
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loop_block¶ Whether the block is loop block.
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move_and_free_memory(self: block.block.Block, arg0: block.block.Block) → None¶ If the parameter
systemis allocated beforethisobject, but we need to freesystem. Then we have to move the memory ofthistosystemthen clearsystem.
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multiply_overlap(self: block.block.Block, c: block.operator.Wavefunction, v: block.operator.Wavefunction, num_threads: int = 1) → None¶
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name¶ A random integer.
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ops¶ Map from operator types to matrix representation of operators.
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print_operator_summary(self: block.block.Block) → None¶ Print operator summary when
block.io.Input.output_levelat least = 2.
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remove_additional_ops(self: block.block.Block) → None¶
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renormalize_from(self: block.block.Block, energies: block.VectorDouble, spins: block.VectorDouble, error: float, rotate_matrix: block.VectorMatrix, kept_states: int, kept_qstates: int, tol: float, big: block.block.Block, guess_wave_type: block.block.GuessWaveTypes, noise: float, additional_noise: float, one_dot: bool, system: block.block.Block, system_dot: block.block.Block, environment: block.block.Block, dot_with_sys: bool, warm_up: bool, sweep_iter: int, current_root: int, lower_states: block.operator.VectorWavefunction) → float¶
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restore(self: block.block.Block, forward: bool, sites: block.VectorInt, left: int, right: int) → None¶ Read a
Blockfrom disk.- Args:
- forward : bool
- The direction of sweep.
- sites :
block.VectorInt - List of indices of sites contained in the block. left : int Bra state (-1 for normal case).
- right : int
- Ket state (-1 for normal case).
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right_block¶ If this is a sum block, return right sub-block for building it.
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sites¶ List of indices of sites contained in the block.
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store(self: block.block.Block, forward: bool, sites: block.VectorInt, left: int, right: int) → None¶ Store a
Blockinto disk.- Args:
- forward : bool
- The direction of sweep.
- sites :
block.VectorInt - List of indices of sites contained in the block. This is kind of redundant and can be obtained from
Block.sites. - left : int
- Bra state (-1 for normal case).
- right : int
- Ket state (-1 for normal case).
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transform_operators(self: block.block.Block, arg0: block.VectorMatrix) → None¶
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transform_operators_2(self: block.block.Block, left_rotate_matrix: block.VectorMatrix, right_rotate_matrix: block.VectorMatrix, clear_right_block: bool = True, clear_left_block: bool = True) → None¶
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class
block.block.GuessWaveTypes¶ Bases:
enum.EnumTypes of guess wavefunction for initialize Davidson algorithm (enumerator).
Members:
Basic
Transform
Transpose
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Basic= 1¶
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Transform= 2¶
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Transpose= 3¶
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class
block.block.MapOperators(*args, **kwargs)¶ Bases:
object-
items(self: block.block.MapOperators) → iterator¶
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class
block.block.StorageTypes¶ Bases:
enum.EnumTypes of storage (enumerator).
Members:
LocalStorage
DistributedStorage
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DistributedStorage= 2¶
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LocalStorage= 1¶
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class
block.block.VectorBlock(*args, **kwargs)¶ Bases:
object-
append(self: block.block.VectorBlock, x: block.block.Block) → None¶ Add an item to the end of the list
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extend(*args, **kwargs)¶ Overloaded function.
- extend(self: block.block.VectorBlock, L: block.block.VectorBlock) -> None
Extend the list by appending all the items in the given list
- extend(self: block.block.VectorBlock, L: iterable) -> None
Extend the list by appending all the items in the given list
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insert(self: block.block.VectorBlock, i: int, x: block.block.Block) → None¶ Insert an item at a given position.
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pop(*args, **kwargs)¶ Overloaded function.
- pop(self: block.block.VectorBlock) -> block.block.Block
Remove and return the last item
- pop(self: block.block.VectorBlock, i: int) -> block.block.Block
Remove and return the item at index
i
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block.block.init_big_block(left_block: block.block.Block, right_block: block.block.Block, big_block: block.block.Block, bra_quanta: block.symmetry.VectorSpinQuantum = VectorSpinQuantum[], ket_quanta: block.symmetry.VectorSpinQuantum = VectorSpinQuantum[]) → None¶ Initialize big (super) block.
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block.block.init_new_environment_block(environment: block.block.Block, environment_dot: block.block.Block, new_environment: block.block.Block, system: block.block.Block, system_dot: block.block.Block, left_state: int, right_state: int, sys_add: int, env_add: int, forward: bool, direct: bool, one_dot: bool, use_slater: bool, integral_index: int, have_norm_ops: bool, have_comp_ops: bool, dot_with_sys: bool) → None¶ Initialize new environment block
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block.block.init_new_system_block(system: block.block.Block, system_dot: block.block.Block, new_system: block.block.Block, left_state: int, right_state: int, sys_add: int, direct: bool, integral_index: int, storage: block.block.StorageTypes, have_norm_ops: bool, have_comp_ops: bool) → None¶ Initialize new system block
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block.block.init_starting_block(starting_block: block.block.Block, forward: bool, left_state: int, right_state: int, forward_starting_size: int, backward_starting_size: int, restart_size: int, restart: bool, warm_up: bool, integral_index: int, bra_quanta: block.symmetry.VectorSpinQuantum = VectorSpinQuantum[], ket_quanta: block.symmetry.VectorSpinQuantum = VectorSpinQuantum[]) → None¶ Initialize starting block